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[iOS] Append not working after the launch screen changes
To Reproduce: 1. Build attached (or any other project probably).2. Build again with Append.3. You'll get this error: ArgumentExcepti... Read more
[Shadows] "Shadow Resolution" doesn't change between "High resolution" a...
Reproduction steps:1. Open project "New Unity Project"2. Open scene "ShadowResolution"3. Focus "Cube" object (it is easier to see, i... Read more
[Physics2D]HingeJoint2Ds not working with flipped X-axis (i.e. X-scale o...
To reproduce:1. Open the scene "hospital" in "A_Scenes"2. Press play3. Click on the screen4. Notice that all the rigidbodies that ar... Read more
"API Update required" window doesn't notify user if Unity wasn't in the ...
To reproduce:1. Open attached project "APIUpdate"2. While Unity is opening focus on any other app (you need to make it before API up... Read more
Automatically created t=0 keyframes for rotations are wrong
How to reproduce: 1. Open any (new) project2. Create a Cube3. Open the Animation Window4. Create an animation for the Cube5. Positio... Read more
Unity crashes when changing assets outside the editor
Steps to reproduce: 1. Open the attached project2. Open and play 'Game' scene3. Notice everything works fine4. Go to [PROJECT_PATH]/... Read more
[Windows][Build] Changing resolution through script stretches the screen
Repro steps:1) Open the project and script PositionAtMouse.cs in editor2) Change line 25 to: Screen.SetResolution(resolution.width, ... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project.2. Observe that all Material which have normal maps are broken. Reproducible with GLES2... Read more
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