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[Editor] Tooltips are offset in the Settings Window
1)Open the settings window `Editor/Settings` 2) Hover over a property that contains a tooltip 3) Notice tooltip is offset, it does n... Read more
Changing Camera targettexture dynamically during frame causes Post Effec...
Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Po... Read more
Addressables.UnloadScene method never enters a "Done" state after succes...
Addressables.UnloadScene returns IAsyncOperation object just like the LoadScene method, but for the UnloadScene method, IAsyncOperat... Read more
Two Visual Studio Code windows are opened when opening C# Project or script
How to reproduce: 1. Open a new Unity project 2. In "Edit/ Preferences/ External Tools/ External Script Editor", select "Visual Stud... Read more
[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produc...
How to reproduce: 1. Create an empty project 2. Switch platform to Android 3. Delete Analytics Package (as this package causes other... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene; 2. In the Lighting window enable 'Auto Generat... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we ca... Read more
[Windows] Game window jumps to the top left corner when switching to the...
How to reproduce: 1. Open the attached "TestFor1067817.zip" project 2. Build And Run in a windowed mode 3. Click the "switch fullscr... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled