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Scene View grid stays in 2D mode
If you have the main scene view set to 3D but are viewing a prefab in 2D isolation mode, then enter and exit playmode, the grid in t... Read more
Baked HDR reflection probes has artefact
1) Open minirepro1115732.zip from comment2) Switch platform to Android in the Build Settings3) Select the reflection probe object on... Read more
Context menu is enabled for disconnected prefab to apply or revert compo...
Steps:1. Open attached project2. Load SampleScene3. Select Cube (disconnected prefab instance)4. Remove Mesh Filter component5. Clic... Read more
The Scene View grid lines break when a script blocks Prefab Mode in Play...
UI Scrollbars currently block Prefab Mode in Play Mode. This has some bad knockons, including breaking the Scene View grid lines in ... Read more
Changing "Anchor Override" in Mesh Renderer of an object in Prefab mode ...
Steps:1. Create a project2. Add Cube and Empty child to it3. Drag to Project Browser to make a prefab4. Open Cube in Prefab Mode5. I... Read more
The UI Scrollbar component blocks Prefab Mode in Play Mode
If you attempt to edit a prefab with a UI Scrollbar component attached while in playmode, you'll get the following warning: Prefab M... Read more
Nested Prefabs - MissingReferenceException when discarding changes to a ...
If you are editing a prefab with a capsule collider attached and then discard the changes you made by leaving isolation mode, the fo... Read more
"Light" component throws errors when user exits Prefab Mode
Steps:1. Create a new scene2. Drag Directional Light to Project Browser to make a prefab3. Open this prefab4. Go back to main scene=... Read more
Attempting to move an entire light probe group ends up selecting a singl...
Steps to reproduce: 1. Create a new project or download the attached one2. Select a Light Probe Group in the Hierarchy panel3. Try t... Read more
Edit Light Probes button is stuck in an active state upon pressing it
Steps to reproduce: 1. Create a new project or download the attached one2. Select Light Probe Group in the Hierarchy panel3. Press E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes