Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1115528
Regression
Yes
Scene View grid stays in 2D mode
If you have the main scene view set to 3D but are viewing a prefab in 2D isolation mode, then enter and exit playmode, the grid in the main scene view will stay vertical as if the scene view is still 2D.
1. Install Unity
2. Open the attached project
3. Make sure the Scene view is set to 3D
3. Navigate to Assets > Plugins > IngameDebugConsole > IngameDebugConsole.prefab
4. Open IngameDebugConsole.prefab in isolation mode
5. Set the isolation scene view to 2D
6. Enter play mode
7. Exit play mode
Expected Result:
The user is returned to scene view and the grid should match the 3D view setting.
Actual Result:
The user is returned to scene view, which is set to 3D, but the scene view grid appears vertical as if the scene view is set to 2D.
Tested on Windows.
Occurs on 2019.1.0a14, 2019.1.0a13
Does not occur on 2018.3.0f2, 2019.1.0a7, 2019.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
I've investigated this more and have discovered that the problem is more specific to scrollbars. Will post a new issue.