Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1115528
Regression
Yes
Scene View grid stays in 2D mode
If you have the main scene view set to 3D but are viewing a prefab in 2D isolation mode, then enter and exit playmode, the grid in the main scene view will stay vertical as if the scene view is still 2D.
1. Install Unity
2. Open the attached project
3. Make sure the Scene view is set to 3D
3. Navigate to Assets > Plugins > IngameDebugConsole > IngameDebugConsole.prefab
4. Open IngameDebugConsole.prefab in isolation mode
5. Set the isolation scene view to 2D
6. Enter play mode
7. Exit play mode
Expected Result:
The user is returned to scene view and the grid should match the 3D view setting.
Actual Result:
The user is returned to scene view, which is set to 3D, but the scene view grid appears vertical as if the scene view is set to 2D.
Tested on Windows.
Occurs on 2019.1.0a14, 2019.1.0a13
Does not occur on 2018.3.0f2, 2019.1.0a7, 2019.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
I've investigated this more and have discovered that the problem is more specific to scrollbars. Will post a new issue.