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[VR] Decreasing the renderscale results in tearing in right eye
The right eye viewport is offset upward and to the left in the VR goggles with every decrement that is applied to renderScale. See t... Read more
Button does not become selected if navigation is set to none
How to reproduce:1. Download the attached project2. Run Scene1 (There are 3 buttons. The top two buttons have their navigation type ... Read more
[Networking] UNetWeaver throws exceptions when using a struct from an ex...
1. Open attached project2. Notice errors in the console Note:Visual Studio project used for creating the DLL is in the project folde... Read more
[Crash][OcclusionCulling] Crash when entering visualization mode
Steps to reproduce: 1. Open attached project "OcclusionCullingCrash.zip"2. Open scene "repro"3. Select Main camera in hierarchy4. In... Read more
Profiler timeline view flooded with empty frames
To reproduce:1. Open profiler2. Select a recorded CPU usage frame3. Switch to timeline view4. Notice all those unnecessary frames fl... Read more
[iOS] Status Bar Overlaps with app uiview
To Reproduce:1. Build the attached video (make sure that status is not hidden in player settings).2. Deploy, observe that the top pa... Read more
Animation throws NullReferenceException and continues playing after the ...
How to reproduce:1. Download the attached project2. Open the scene and select Animation game object3. Open an Animation window4. Pla... Read more
[IL2CPP] System.Text.Encoding.GetEncoding() throws NotSupportedException
1. Open attached project2. Build to iOS with IL2CPP3. XCode console will throw "NotSupportedException" Read more
Surface shaders skip WorldReflectionVector if it only writes to custom f...
Unity's shader generation optimizes out the entire reflection vector generation. To reproduce:1. Open Empy43b3 project2. Open Shader... Read more
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