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[Windows][.NET 4.x] Delegate.DynamicInvoke fails with an exception when ...
When attempting to use Marshal.GetDelegateForFunctionPointer with the IntPtr returned from "GetProcAddress" (kernal32) when the scri... Read more
Editor crashes with [Position out of bounds!] when applying the HDRTextu...
How to reproduce:1. Create HDRP template project2. Select any texture within the project3. In Inspector try to apply HDRTexture pres... Read more
Error messages in Console Window when a string field containing a .meta ...
How to reproduce:1. Open attached project "case_1113773-YamlBugRepro_1" and scene "SampleScene"2. Drag the "Cube" GameObject from th... Read more
LWRP is leaking resources when building Unity.Physics project to device
When building project to LWRP it leaks resources. Read more
[Windows] Malformed utf16 surrogates in C# strings can cause the Unity E...
To reproduce: 1. Download attached project “MalformedStringInspectorCrashRepro.zip" and open in Unity2. Set Scripting Runtime Versio... Read more
"Maximize" shortcut does not work for Game view window when in Play Mode
Steps to reproduce:1. Create a new project2. Enter Play Mode and then press Pause3. Focus on Game window and try to maximize it with... Read more
[Realtime GI] Editor throws 'Failed opening GI file' errors when switchi...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Clear the GI Cache in the Edit > Preferences window3.... Read more
Crash on ExternalForcesModule::Cache when enabling External Forces in th...
How to reproduce:1. Open the 'Prefab_Crash.zip" project2. Open the "SampleScene.unity" scene3. Select Ship > ThrustParticles in t... Read more
Code Analysis Settings in Visual Studio are reset when Launching Unity
How to reproduce:1. In the attached "case1101950" project folder open case1101950.sln in Visual Studio2. In the Solution Explorer wi... Read more
[GPU PLM] Indirect bounce color is wrong with multi-material setups
Steps to reproduce: 1. Download CornellBox scene (link in the description)2. Make sure that GPU Lightmapper is selected as the light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask