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[Asset Bundles] Building AssetBundles for a different platform than the ...
1. Open the project attached2. Notice that the build target is Android and Editor/CreateAssetBundles.cs script is set to build asset... Read more
typeinfo for EditorExtension crash when destroying RenderTexture using D...
To reproduce:1. Open attached Unity project "SpriteLightKit-master"2. Click on SpriteLightKitDemo in Assets folder3. Click on Either... Read more
Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts
Reproduction steps:1. Opem project attached(unity_progressive_lightmapper_test.zip).2. Open scene "shadowmask".3. Build for standalo... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce:1. Open attached user project (minotor)2. Create an empty scene3. Create a cube and attach an Animator component4... Read more
Performing a capsule cast from the result of a prior capsule cast result...
Steps to reproduce:1. Download the attached unityPackage and import into a new project2. Enter Play Mode3. Enable "RecursiveTrace" g... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce:1. Create a new project2. Build for standalone3. Open build4. Try building another time while the build is runnin... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project2. Open scene Behaviour Designer Movement/Scene/Scene.unity3. Play the scene- Note that th... Read more
Crashed after building on standalone player, possible memory leak
Reproduction steps:1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip).2. Open scene "Shadowmask"3. Build f... Read more
Crash in GameObject::GetCullSceneMask() const when opening project
How to reproduce: 1. Open attached project- Unity crashes when loading is finished- Does not happen in 5.6- Does not happen after de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
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- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
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