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2
votes
Fixed

Devanagari Indic scripts are rendered incorrectly in Editor/Player

UI

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Jul 31, 2015

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Version/s: 5.2.0b4

Unity Editor/Player can’t render Devanagari Indic scripts correctly. For example, the word “विकल्प” is rendered as the following ima... Read more

0
votes
Fixed

[SpriteRenderer] Bump maps generated from grayscale images dont render c...

2D

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Aug 01, 2015

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Version/s: 5.2.0b4

How to reproduce: 1. Open attached project2. Open scene BUG_PARTS/BugReportScene.unity3. Move the Point light around the scene view-... Read more

0
votes
Fixed

Certain DLL crashes Unity on project load

Scripting

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Aug 02, 2015

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Version/s: 5.1.1f1

Steps to reproduce:1. Try import attached project '716872.zip'.2. Unity crashes. Reproduced on Windows 7 x64.Checked on Unity versio... Read more

5
votes
By Design

[CommandBuffer] CommandBuffer.Blit(Texture2D.blackTexture, BuiltinRender...

Camera

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Aug 02, 2015

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Version/s: 5.2.0b5

Reproduction steps:1. Open attached project2. Open scene "repro"3. Look at the game view4. Observe difference between LDR and HDR ca... Read more

0
votes
Fixed

[Mobile] textPlaceholder parameter no longer works in TouchScreenKeyboar...

UI

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Aug 03, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open the attached project2. Build and run the scene on any mobile device3. Click 'Show Keyboard'4. Notice no ... Read more

0
votes
Fixed

Deferred lights disappear at distance on Mac Intel 5300 (5.2 regression)

Camera

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Aug 05, 2015

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Version/s: 5.2.0b5

When using deferred shading, point/spot lights disappear once they aren't very close to the camera. This seems to only happen on Mac... Read more

0
votes
Fixed

Canvas.pixelRect crashes Unity

UI

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Aug 07, 2015

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Version/s: 5.0.1f1

1. Open attached project's (718250.zip) scene 'MainMenu'.2. Enter play mode.3. Unity crashes. Or Debug.Log(Canvas.pixelRect) to repr... Read more

0
votes
Fixed

[Camera/ImageFx] Camera clearing breaks on Perspective/Deffered/Differen...

Image Effects

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Aug 07, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open the attached project2. Open and play '1' scene3. Wait while game "phases" change. When it reaches "Phase... Read more

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