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1
votes
Fixed

Cache bloats when ByteUsed > BytesAvailable on 64-bit architectures

Assets Management

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Aug 12, 2015

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Version/s: 5.1.2p3

The disk usage of the Caching class increases infinitely when Caching.maximumAvailableDiskSpace is set to less than the current usag... Read more

0
votes
Fixed

WheelCollider: when collider position doesn't match the position of pare...

Physics

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Aug 12, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open "ScaleBug.zip" project2. Open scene bug3. Select "GameObject" and scale it4. Notice that wheel collider ... Read more

0
votes
Fixed

Crash when MenuItem calls a method with a generic parameter

Mono

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Aug 12, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project "MenuItemcrash.zip"2. Click on menu "Assets/Create/AI/Aim Towards Player AI" and observ... Read more

0
votes
Duplicate

Creating a prefab from object which has rigidbody and MonoBehaviour with...

Scripting

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Aug 11, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open "RigidbodyCrash.zip" project2. Open scene "bug"3. Drag "GameObject" from hierarchy to project tab to cre... Read more

0
votes
Fixed

[iOS] Launch Screen Fill Percentage text doesn't fit

iOS

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Aug 12, 2015

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Version/s: 5.2.0f1

In "Player Setting/Splash Image/Launch Screen" See attached screenshot. Read more

0
votes
Duplicate

Editor crashes when passing null object to UnityEditor.Undo.DestroyObjec...

Assets Management

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Aug 07, 2015

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Version/s: 5.2.0b3

Just call UnityEditor.Undo.DestroyObjectImmediate (null); in the Start() method of a script attached to a GameObject and Unity will ... Read more

1
votes
Fixed

[iOS] WWW requests not working on iOS9

iOS

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Aug 12, 2015

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Version/s: 5.2.0f1

To Reproduce: 1. Deploy the attached project to an iOS9 device.2. Observe that progress is www.progress is stuck on zero and the req... Read more

0
votes
Fixed

[iOS] Handheld.PlayFullScreenMovie is not working on 5.2

iOS

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Aug 12, 2015

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Version/s: 5.2.0f1

To Reproduce: 1. Deploy the attached project.2. Observe that none of the videos can be found. When calling Handheld.PlayFullScreenMo... Read more

0
votes
Fixed

Setting frame rate of AnimationClip to 0 crashes unity

Animation

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Aug 13, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project ("AnimationClipCrash");2. Open scene "bug"3. Run it Note: SetFrameRate.cs sets Animatio... Read more

1
votes
Duplicate