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Crash when adding multiple animation clips to imported model in Import S...
How to reproduce:1. Download, extract and open user's attached project (Adventure Platformer.zip)2. In the Project window, navigate ... Read more
Animated Dropdown does not save its state when entering/exiting Play Mode
How to reproduce: 1. Open attached project2. Open scene Scenes/SampleScene.unity3. In the Hierarchy, select the New Sprite gameobjec... Read more
UnsafeUtility.MemCpyStride's argument sourceStride increments the destin...
Repro steps:1. Open QA attached project "repro_1065126"2. Enter Play Mode3. Observe the Console Expected: The 4th argument of MemCpy... Read more
[XR][Oculus][Android]Building application as an App Bundle fails when re...
How to reproduce:1. Open "ReproAppBundle" project and build Android application2. After the build is completed, do not delete the bu... Read more
[NetworkDiscovery] If "StartAsServer" fails, it can't be restarted
If "StartAsServer" fails, it can't be restarted. "m_HostId" is not reset and can't be reset with "StopBroadcast", because "m_Running... Read more
Editor crashes with RenderBufferManager::Textures::GarbageCollect when c...
How to reproduce:1. Open attached "RTTest" project2. Enter Play Mode Expected result: Editor does not crashActual result: Editor cra... Read more
GrabPass fails if PostPorcessing is enabled before Start of play
Steps to reproduce: 1. Download and open the attached project2. Enable "PostProcessingLayer" on the camera object3. Enter play mode ... Read more
All arguments are mandatory for (int)PhysicsScene.SphereCast, even thoug...
How to reproduce: 1. Open any (new) project2. Import the attached script- Observe the compilation error- The error happens because 3... Read more
[2D] Fatal Error when Applying exactly 2 slices to a sprite
[2D] Fatal Error when attempting to Apply second slice to Fei_Cel.png sprite Steps to Repro:1. Open attached project2. Select Fei_Ce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument