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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in





Issue ID




Unity editor crashes on CreateDirect3D11SurfaceFromDXGISurface when trying to open specific scene

Graphics - General


How to reproduce:
1. Open user's attached project

- Observe the crash

Reproducible with: 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Not reproducible with: 2017.4.20f2 (this is likely because one of the scene's prefabs break)

Note: Crash originates in Foliage.unity scene

Some of the errors printed editor log:
- Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet?
- d3d11: swap chain: w=32 h=32 fmt=28
- d3d11: failed to create swap chain [0x887a0005]
- d3d11: Failed to create 2D texture in GfxDeviceD3D11

  1. Resolution Note (fix version 2020.1):

    The issue comes from the *Texture Quality* quality settings using `Half Res`. Using `Full Res` to workaround the issue.

Comments (5)

  1. nesv030

    Sep 29, 2020 02:05

    I still crash MacOS on Unity 2019.3.2f and Unity 2019.4.1. When is switch from PC to iOS platform then MacOS crash 100%.
    Macbook core i7
    intel HD 5000
    ram 8gb.
    Please help me.

  2. mynameisjohnj

    Feb 06, 2020 16:35

    I think I'm still seeing this in 2019.3.0f6 - using Graphics.CopyTexture only copies half of the texture (but increasing my width/height parameters raises an error about mismatched size.) Switching to full res textures fixes... but I'm not sure what the implications of that are yet.

  3. vladstorm_

    Sep 16, 2019 08:36

    it's still in the latest version 2019.2.14

  4. blue_alien

    Sep 15, 2019 12:08

    It's kinda strange that its impossible to just create a default unity HDRP scene after downloading unity. I mean it supposed to be a release version. I had this issue in many versions during this year. Still in 2019.3 :c

  5. SirWilliams

    Aug 18, 2019 02:09

    Fix this issue ASAP

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