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VectorUtils TessellatePath results in artifacts when stroke HalfThicknes...
How to reproduce:1. Open attached project "VectorGraphicsArtifacts.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game vie... Read more
'Add Component' button jumps on top of other properties in the Inspector...
Full title: 'Add Component' button jumps on top of other properties in the Inspector window when resizing the Inspector window and p... Read more
IK Animations are behaving incorrectly when entering Play Mode
Steps to reproduce:1. Open User-supplied project2. Preview the animation, notice that it plays correctly3. Enter the Play mode Expec... Read more
ArgumentException thrown after unloading a scene and right-clicking in t...
How to reproduce:1. Create a new project and open it2. Create another scene in the Project window and load it alongside the default ... Read more
Greyed out objects in the scene gain extra color and brightness when Sce...
Steps:1. Open attached project2. Load Level2 scene3. Untoggle "Scene Light" and "Skybox" toggles in scene view toolbar4. Select "Env... Read more
Profile Analyzer Analyze button is clickable and queues up another analy...
To reproduce:1. Create a new project and add Profile Analyzer package2. Window > Analysis > Profile Analyzer3. Click load and ... Read more
[UDP] Information of filling Game details showed up before showing Gener...
Wrong information showed up when Unity Distribution Portal selected in the Project Setting for the very short period of time and the... Read more
Assigning Variant prefab asset to the script reference throws error or c...
Steps:1. Open attached project2. Create a Variant out of Base prefab in Assets folder3. Open Variant in Isolation <-- important s... Read more
[Mesh Output] The default shader for mesh outputs is not updating the no...
Repro steps:1. Create a new mesh output2. Observe that it is missing the texture field3. Copy-paste the output (or assign a differen... Read more
[Mobile][OpenGLES][URP] Water faom rotates along with the camera
Repro steps:1. Open QA attached project "repro_1223451"2. Build and Run Actual: As the camera rotates the water foam also rotates Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"