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Prefab that was disabled during Play Mode stays disabled after exiting P...
How to reproduce:1. Open the user's project2. Notice that the "GameObject" in the Hierarchy is enabled3. Enter the Play Mode4. Exit ... Read more
Terrain Detail Mesh becomes missing when saving the scene if the Mesh of...
How to reproduce:1. Open attached project "Case_1123704_repro"2. Open "SampleScene" scene3. Select "Terrain" in the Hierarchy4. Add ... Read more
Inconsistent results between the Build Settings window and values, retur...
How to reproduce:1. Make sure that the Facebook/WebGL components are installed2. Open user-submitted project (bugrep_1)3. Open the c... Read more
SVGImage does not work as target graphics in Button (Script) component w...
How to reproduce:1. Open attached project "svg_spriteSwap.zip" and scene "Octopus"2. In the Hierarchy window, press on "Canvas" ->... Read more
"guid is uninitialized" error pops up while cloning directory via script
How to reproduce:1. Open attached Unity project "1122041_repro"2. Select MyVegas -> Tools -> Cloner -> DirectoryCloner3. Ad... Read more
[iOS][Android][VideoPlayer] Video loaded from URL gets stuck and resets ...
Steps to reproduce:1. Open user attached project2. Build & Run to a mobile device3. Observe that the video gets stuck before loa... Read more
[Android][OpenGLES] Tree billboards are not transparent in the player
Steps to reproduce:1. Open QA attached project2. Build & Run to an Android device3. Observe the black tree billboards Expected r... Read more
Prefabs lose component references after building the project
How to reproduce:1. Open the attached project ("case_1118527-Divinoids_For_Report")2. Open the repro scene ("Main Menu")3. Enter Pla... Read more
[WebGL] [DllImport("__Internal")] fails to link with .jslib files
Reproduction steps: 1. Open "1101395" project2. Build and Run for WebGL Expected Result: Build finishesActual Result: Build fails Re... Read more
[Scripting] Asmdef with `auto referenced` set to false will still cause ...
When an asmdef has the auto referenced flag set to false and no additional references it will still cause Unity assemblies such as A... Read more
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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