Search Issue Tracker
Fixed in 2018.3.8f1
Fixed in 2018.3.X, 2019.1.X
Votes
1
Found in
2018.3.0a6
2018.3.0b12
2019.1.0a1
2019.2.0a1
Issue ID
1106345
Regression
Yes
Prefabs lose component references after building the project
How to reproduce:
1. Open the attached project ("case_1118527-Divinoids_For_Report")
2. Open the repro scene ("Main Menu")
3. Enter Play Mode
4. Inspect the console - notice that there are no errors regarding missing references
5. Exit the Play Mode and build the project
6. Enter Play Mode and inspect the console again (if nothing has changed, build the project again)
Expected result: References remain unchanged
Actual result: Some of the references are missing
Reproducible with: 2018.3.0a6, 2018.3.5f1, 2019.1.0b3, 2019.2.0a4
Not reproducible with: 2017.4.20f1, 2018.3.0a5
Notes:
1. The issue reproduces about 1/3 times
Fixed in: 2018.3.8f1, 2019.1.0b5, 2019.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment