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[Standalone] Cubemap memory is not cleared when scene is unloaded
Reproduction steps:1. Open the attached "LoadingScenes" project.2. Build and run it as a Standalone.3. Open Profiler, Task Manager o... Read more
Unity crashes when marshalling a C++ COM interface instantiated in C# ba...
To reproduce: 1. Download the project, attached by user (TestInteropProject.zip)2. Add {path_to_project}\Assets\Plugins\x86_64 to th... Read more
Unity freezes and no Font-import progress bar appears while importing th...
1. Create a new Unity project2. Import the attached "Spoqa" font (or any other Font that has a big file size) Expected result: Font ... Read more
Warning is shown when destroying object with CompositeCollider2D compone...
To reproduce: 1. Open the project, attached by tester (compositeColliderWarning.zip)2. Open "scene" scene3. Enter Play mode4. Press ... Read more
[IL2CPP][.NET 4.6] Crash in "il2cpp::icalls::System::System::Net::Socket...
Reproduction steps:1. Open the attached project.2. Make sure Scripting Runtime Version is set to .NET 4.6.3. Build and run it for iO... Read more
Projects launched from "Learn" can not be saved and it causes a crash
Reproduction steps:1. Launch Unity.2. Selected "Learn".3. Download any project and open it.4. Close project and select "Keep".5. Sel... Read more
Profiler.GetRuntimeMemorySizeLong gets different size when using it for ...
Reproduction steps:1. Open project attached(TestTextureSize.zip).2. Press Menu/Debug/Check Memory Size Of Test Scene. Expected resul... Read more
Can't Re-Activate Unity license
Repro steps: 1. Open Unity2. When greeted by "Unity license is not yet valid" press "Re-Activate"3. a) Enter your Unity serial numbe... Read more
[OS X 10.10] Can't save a scene if the project is in a directory named w...
Steps to reproduce:1. Start a new project in a directory named with other language characters (example: Jää-Aro)2. Try to save the s... Read more
[WSA] Activer Profiler does not profile the UWP build on a remote device
Steps to reproduce:1. Create a new project2. Switch platform to Windows Store3. Build for WSA Universal 10 (.NET backend), Enable C#... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left