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[HDRP] [Template] "IndexOutOfRange" exceptions thrown on switching platf...
Continuous "Index Out Of Range" exceptions are thrown on switching platform to android in High End SRP. Steps To Reproduce: 1. Cre... Read more
Adding a prefab to a scene + undo/redo will change order of hierarchy
Steps: 1. Make a prefab out of any GameObject 2. Add a few GameObject with the names like "n1, n2, n3" to easy recognize the order 3... Read more
[Linux Editor] The files in assets directory cannot be deleted within Ed...
Original post: forum.unity.com/threads/cant-delete-anything-in-assets-directory.511633/ The user runs into Assertion Failure when t... Read more
MonoBehaviour.OnMouseUpAsButton() no longer works if virtual reality sup...
Steps to reproduce: 1. Open the attached project (OC) 2. Open the issue_scene.unity scene 3. Switch platform to Windows Store 4. Ena... Read more
IL2CPP for Windows Standalone Development Build runs unexpectedly slow w...
Reproduction steps: 1. Open the attached project "VehicleToolsIL2CPPTest.zip"; 2. Go to Player Settings; 3. Change Scripting Backen... Read more
[IL2CPP] Player freezes when invoking OnDestroy
To reproduce: 1. Open project attached by QA 2. Build "_base" scene for iOS 3. Run it on the device 4. Hit the 1st button few times... Read more
Timeline ignores changes to Audio Source properties
To reproduce: 1. Open the project, attached by the user (3dSoundTest.zip) 2. Open the "default" scene 3. Enter Play mode 4. Hear th... Read more
Right-clicking on Color field and pressing Copy doesn't work in Play mode
To reproduce: 1. In a new project, create UI Image 2. Enter Play mode 3. In the Inspector, right-click on the Color field and press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected