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[AnimationCurve] Edit key option clamps time to 0 and as a result doesn'...
Steps to reproduce: 1. Open attached project 2. Open scene "Curve Test Scene" 3. In hierarchy select "Curve Test" and click on "Ani... Read more
Error regarding invalid TextureFormat when calling SupportsTextureFormat
Steps to reproduce: 1. Open attached project "817739.zip" 2. Open scene "repro" 3. Run it 4. Scroll to the bottom of console and no... Read more
Crash on "IsStreamedBinaryCompatible" when opening the scene
Reproduction steps: 1. Open "Test6" attached project. 2. Editor crashes. 3. Open this project again. 4. Open "Assets > Animals > Ani... Read more
[AnimationCurve] Inspector doesn't revert Animation Curve field appearan...
Steps to reproduce: 1. Open attached project 2. Open "Curve Test Scene" 3. In hierarchy, select "Cuver Test" GO 4. Run and stop sce... Read more
Normalized time in AnimatorStateInfo is late to update it's value after ...
Steps to reproduce: 1. Open users attached project. 2. Observe "TestScript" script. 3. Open "Animator" window. 4. Enter play mode. 5... Read more
[Standalone] Force Single Instance ignored when launching from a batch
1. Open "case_817995-MultipleInstances/Build" folder. 2. Try to run "MultipleInstances.exe" twice. This proves that "Prevent Multip... Read more
The Editor crashes when changing from a MonoScript that has OnDrawGizmos...
Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "Test". 3. In the "Hierarchy" window select... Read more
[UNET] Enabling pooled objects freezes game when authority was changed f...
Steps to reproduce: 1. Start two instances, editor - "Server-Only", build - "Client". 2. Connect the client to the server. 3. Click ... Read more
[MS Bug][WP 8.1 / 10] Application crashes on Lumia 1320 when x8 or x4 An...
Reproduction steps: 1. Build the attached project to UWP or Phone SDK 8.1 2. Deploy to Lumia 1320 3. Switch "Anti aliasing multisamp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects