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[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce:1. Open attached project2. Open scene Test_scene3. Create new scene4. Crash in D3D12Window::EndRendering (full stacktra... Read more
Modifying Sprites between scene plays causes the memory used to increase...
How to reproduce: 1. Open attached project2. Open scene Scene 1/scene1.unity3. Open the Profiler window, switch to Memory tab4. Play... Read more
Text in ContentSizeFitter goes out of bounds w/ "Preferred Size" in Vert...
Steps to reproduce:1. Download and open attached project "UITestAppVideo.zip"2. Open and play "TestScene" scene3. In the game view y... Read more
Cursor.visible state doesn't change back after exiting play mode
Reproduction steps:1. Open attached project2. Open and play the "Level" scene (Don't change the project layout)3. Notice the cursor ... Read more
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce:1. Open attached project2. Build the lights in the "cabinet" scene.3. Run scene "startup" in editor.4. After the ... Read more
Switching font and changing font size scrambles another text object
How to reproduce:1. Open the attached "FontBug" package2. Open test scene3. Select one of the Text game objects and change its font ... Read more
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