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0
votes
Fixed

[Win]Crunched Cubemaps crash Editor and DX11 Standalone

Graphics - General

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Jun 29, 2015

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Version/s: 5.1.1f1

-e: as per title -repro--open attached project--try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap--NOTICE editor crashes... Read more

0
votes
Fixed

Enabling Animator causes animation to finish immediately

Animation

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Jul 14, 2015

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Version/s: 5.2.0b2

To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more

0
votes
Fixed

[UWP] Black screen when using Linear Color Space and Anti Aliasing

Windows Store Apps

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Jul 08, 2015

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Version/s: 5.2.0b1

1. Create new project2. Set Color space to Linear3. Enable Anti Aliasing in Quality settings4. Deploy to UWP5. Black screen and foll... Read more

1
votes
Won't Fix

Position of UI Effects is scaled incorrectly

UI

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Jul 12, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project2. Open "scene"3. Select "WorldCanvas" and notice that "Render mode" is set to "World Sp... Read more

0
votes
Postponed

Missing Undo/Redo in Build Settings window

Deployment Management

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Jul 14, 2015

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Version/s: 5.2.0b2

To reproduce:1. Open attached project2. Open build settings3. Delete scene24. Press CTRL + Z to undo last action5. Notice that nothi... Read more

0
votes
By Design

Lightmapping billboards placed behind each other produce artifacts

Global Illumination

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Jul 13, 2015

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Version/s: 5.1.1f1

By design:This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normally... Read more

1
votes
Fixed

[WIN] Extraneous new lines inserted into Editor log

Editor - Other

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Jun 30, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Open scene Main.unity3. Play the scene4. Open the Editor.log- Note how there are more n... Read more

0
votes
Fixed

NetworkManager singleton cannot be destroyed

Networking

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Jul 14, 2015

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Version/s:

The NetworkManager singleton cannot be destroyed. Even if the object itself is destroyed, then another one cannot be created because... Read more

1
votes
Fixed

HingJoint2D.JointAngle can be calculated incorectly causing wound up joints

Physics2D

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Jul 14, 2015

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Version/s: 5.1.1p4

To reproduce:1. Open attached project2. Open TestHinges3. Press play4. Click Copy Source15. Click Copy Source26. Click Copy Orientat... Read more

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