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"All modified" filter in Project View doesn't remember the listing layout
"All modified" filter doesn't remember the listing layout 1. What happened When selecting the "All modified" layout, it always displ... Read more
Crash after computer went to sleep
0x00000001801BB8A2 (FreeImage) FreeImage_MakeThumbnail0x00000001800189EC (FreeImage) FreeImage_DeInitialise0x000000018000EDFA (FreeI... Read more
Graph Visualizer: Auto scanning the scene crashes when you add an empty ...
To repreoduce: 1- Show graph visualizer2- drag any prefab from the Prefabs folder to the scene3- Unity crashes Read more
Services settings incorrect after downloading new project from Collab on...
Services settings incorrect after downloading new project from Collab What happened:We had a project on collab that had the Analytic... Read more
At certain angles trail renderer produces artifacts
Trail renderer attached to an object moving towards the camera at certain angles produces artifacts To reproduce:1. Open the attache... Read more
[Metal][macOS] Incorrect shading on a specific 'grid' shader when metal ...
To reproduce: 1. Open repro project2. Open 'Main' scene3. Open game view4. Enable/disable metal Expected: game view should be the sa... Read more
Maximizing a window in Windows 10 leaves some space on each side of the ...
To reproduce:1. Open a new Unity project2. Click on any window (game, scene, console, etc.)3. Drag window out to front4. Maximize th... Read more
Adam Interior Environment project crashes Editor while starting a scene
Regression from at least Version 5.6.0p4 (396ab58c4e90) Mon, 01 May 2017 20:42:32 GMT Branch: 5.6/patch-release Repro:1. Open attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU