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OnRenderImage method's source is null after entering second time
Reproduction steps: 1. Download user's project and open in Unity 2. Open "Emissive" scene 3. Enter Play mode Expected: OnRenderImag... Read more
[Android] Input.touchCount and Input.GetTouch returns inconsistant resul...
Steps to reproduce: 1. Open user attached project 2. Open and add "DemoSceneMultiDrag" to build 3. Build and run the project on an A... Read more
[SRP]Static GameObject flickers when Material type is Subsurface Scatter...
How to reproduce: 1. Create a new project with "High End SRP (Experimental)" Template 2. Create new 3D Object->Cube 3. Set Cube to s... Read more
Using async and await in an editor script does not return execution to t...
To reproduce: 1. Open the user's attached project 2. Open the custom Editor window "AsyncAwaitEditorWindow" via "Window->Async Await... Read more
[Unity Hub] Hub searches for Unity in the wrong folder after changing In...
How to reproduce: 1. Open Unity Hub 2. Go to the Installs tab, select a version, start installing it 3. While it is still installing... Read more
[Perforce] Unity writes to assets that can't be checked out (e.g. exclus...
To reproduce: 1. Extract the project; 2. Create a Perforce workspace A that points to the project; 3. Open the project in Unity; ... Read more
Neither VideoPlayer.errorReceived nor VideoPlayer.prepareCompleted are ...
Steps to reproduce: 1. Open QA attached project 2. Switch to Android platform 3. Deploy the app to a device and it let run for a bit... Read more
[HDRP][Template] Shadow atlasing failed error thrown while increasing th...
Shadow atlasing failed error thrown while increasing the value of Resolution in shadow property. Steps to repro: 1. Create a new pr... Read more
Linux editor doesn't start up because of missing .so file
-e: see title, version I tried was ad9390675e35 -repro: --get latest trunk Linux editor --start the editor from command line --NOTI... Read more
[IL2CPP] Call to a base Method is passed to another method that is overr...
Reproduction steps: 1. Open the attached project. 2. Build it into a device using IL2CPP. 3. Run the application. 4. Click 'Direct C... Read more
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