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[OSX] Input.accelerationEvents crashes the Editor on play
How to reproduce: 1. Open a new project2. Create a new script3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Start(... Read more
Rendering opaque geometry should happen more front to back than it is now
Unity seems to sort by material first and then front-to-back within each cluster. The materials themselves are not sorted front-to-b... Read more
Imported Ragdoll is completely jiterry in play mode
How to reproduce: 1. Open attached project (ownCloud)2. Open scene wizard.unity3. Play the sceneExpected result: The wizard falls do... Read more
Contract wars crashes with 4.6.4 runtime
-e: see title, works with stable channel -repro:--set channel to release (4.6.4)--login to http://www.kongregate.com/games/tfender/c... Read more
[UnityScript] Error in Mono Develop when trying to add Debug.Log
Steps to reproduce : - create a new Javascript- open in Mono Develop- type Debug.Log ( and the error will appear *Note :Only reprodu... Read more
Ionic Zlib doesn't work when building using IL2CPP
How to reproduce: 1. Open attached project2. Attach TestZlib.cs script to any game object3. Build scene to iOS and run- Notice the Z... Read more
copy pasting keyframes doesn't update keyframe value immediately
When you paste keyframe onto a property - no matter if into the same property or another one, onto a new keyframe or existing one - ... Read more
UnityEvents function resets on compile
To reproduce:1. Open attached project2. Open test scene3. Select PlatformSpecificGameObject object4. Set on platform specific script... Read more
Copy-pasting multiple veritcal keyframes into other properties
Copy-pasting multiple veritcal keyframes into other, selected properties is impossible - see the screen cast attached If you want to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
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- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch