Search Issue Tracker
Occlusion Culling incorrectly culls point lights
Scene goes black because occlusion culling culls point light incorrectly. This happens in both editor (Windows and Mac) and player (... Read more
BatchRendererGroup draws have poor thread load balancing in some cases
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more
Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer:...
Reproduction steps:1. Open user's attached project2. Open scene "Prototype"3. In the project window, open Scripts > "CoroutineHan... Read more
[UWP] Capabilities are not changed when rebuilding the project
How to reproduce:1. Open the attached project "2022-3-uwp-ds5.zip"2. Plug in a PS5 or PS4 controller3. Build And Run the project4. N... Read more
“NullReferenceException" errors are thrown in Play mode when subscene ed...
Reproduction steps:1. Open the attached “InconsistentPrefabBehaviorRepro.zip“ project2. Open the “Repro” scene3. Enable Editing for ... Read more
[Mobile] Keyboard is not opened when an InputField which Content Type is...
To reproduce: 1. Download attached "bug_example.zip" project and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy t... Read more
[Remote Config] Cursor does not change to Edit mode when Editing fields ...
Cursor does not change to Edit mode and keeps displaying the default arrow icon when Editing fields in Remote Config window. Refer t... Read more
[Profiler] Colorblind mode has non-matching colors between CPU usage's l...
Reproduction steps:1. Open the attached project "ColorblindProfiler.zip"2. Open Scenes/SampleScene3. Enter Play Mode4. In the Profil... Read more
Jobs Debugger causes crash when running on an Nvidia GPU
Reproduction steps:1. Open user attached project "sky"2. Make sure Jobs Debugger is enabled3. Press Play4. Create a map Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset remains in the project when attempting to delete it using "DestroyImmediate()"
- Texture preview icons are missing in Frame Debugger when expanding "Textures" foldout
- IPreprocessShaders data mismatches ShaderUtil data when PackageRequirements is active
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items