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"API Update required" window doesn't notify user if Unity wasn't in the ...
To reproduce:1. Open attached project "APIUpdate"2. While Unity is opening focus on any other app (you need to make it before API up... Read more
Automatically created t=0 keyframes for rotations are wrong
How to reproduce: 1. Open any (new) project2. Create a Cube3. Open the Animation Window4. Create an animation for the Cube5. Positio... Read more
Unity crashes when changing assets outside the editor
Steps to reproduce: 1. Open the attached project2. Open and play 'Game' scene3. Notice everything works fine4. Go to [PROJECT_PATH]/... Read more
[Windows][Build] Changing resolution through script stretches the screen
Repro steps:1) Open the project and script PositionAtMouse.cs in editor2) Change line 25 to: Screen.SetResolution(resolution.width, ... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project.2. Observe that all Material which have normal maps are broken. Reproducible with GLES2... Read more
[SurfaceShader] LightToTangent space optimization got lost in 5.0, GPU r...
How to reproduce: 1. Open attached project in 4.62. Build to iOS and run- Note the frame time in the FPS debug window in Xcode3. Ope... Read more
[RigidBody] Changing isKinematic state calls OnTriggerEnter() function
Reproduction steps:1. Open attached project2. Open "MultipleTriggerEnter" scene3. In console disable collapse option4. Play "Multipl... Read more
Game Window Does not Render anything
To reproduce:1. Open attached project2. Open Island scene3. Notice that game view doesn't render4. Disable/Enable FPSController5. No... Read more
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