Search Issue Tracker
Input.gyro does not work in Awake or Start anymore
How to reproduce: 1. Open attached project2. Open scene VTPSphere.unity3. Comment out line 39 in script followGyro.cs4. Build to iOS... Read more
[Build] Building in batchmode fails for first time after removing file f...
In batchmode after removing file, project building only succeed after second time. 1. Clone project from:https://github.com/Brantone... Read more
[Mesh] "Failed getting triangles. Submesh topology is lines or points" e...
1. Mesh mesh = new Mesh();2. Debug.Log(mesh.triangles);3. Get the error! (which doesn't cause anything bad, but is annoying) Seems t... Read more
[TreeCreator] Terrain Tree Random Rotation has no effect
How to reproduce:1. Create a simple tree2. Create a terrain gameobject3. Click place tree tab4. Ensure that Random Tree Rotation is ... Read more
IL2CPP (iOS) build fails when removing scripts between builds without re...
-Build attached project for iOS with IL2CPP-Delete everything in Assets folder-DON'T close the Editor-Build once again to a differen... Read more
Cursor doesnt change back to hardware cursor on mouse exit using SetCurs...
How to reproduce: 1. Open attached project2. Open scene testscene.unity3. Build to Webplayer and run in Safari or Firefox4. Hover ov... Read more
Navigation does not work correctly with overlapping buttons
To reproduce this bug: 1. Open the attached project2. Open 'WorksNot' scene3. It has 3 Overlapping buttons4. Play the scene5. Select... Read more
Vertex textures not bound when using DrawProcedural in 5.1
Breaks TC Particles AS package Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field