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[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce: 1. Open project attached 2. In Project window, select BONEW0 (rig with weightless bone) 3. In Inspector window, press ... Read more
[VSCode] UnityAnalyticsModule reference not added to csproj in 2017.3
Steps to reproduce: 1. Open QA attached project 2. Open test.cs in VSCode 3. Notice that in 'Problems' tab it says 'The type 'Analyt... Read more
UI element position is not changed when it's called after SetSizeWithCur...
How to reproduce: 1. Open given Unity project 2. Enter "scene" scene 3. Enter Play Mode 4) Click button labeled "Resize then move" -... Read more
Unity crashes on simple testgame with just standard assets when creating...
To reproduce: 1) Open attached project and scene 2) Play it 3) With WASD or arrow keys, start sliding with the car so it would creat... Read more
Package Manager - Tab is truncated read "Package Manag" instead of "Pack...
How to reproduce: 1. Create new project 2. Window > Package Manager Actual result: The tab is cut and only "Package Manag" is visib... Read more
[Editor] Package Manager - Border is not consistant.
This is a really a core UI window drawing issue. Read more
Package Manager - "View Changes" button opens docs not changes
When selecting a package from "All" in the package manger if an update is available clicking the "View updates" button will take you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected