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[AMD Radeon only] Shadows.PrepareShadowMap Prevents SceneLoadAsync from ...
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more
Editor windows layout is being saved/loaded incorrectly when saving undo...
Steps to repro:1. Create a new project2. Organize windows on an external monitor, as shown in "beforeLoad.png"3. Save the layout4. L... Read more
[IL2CPP] AOT exception is thrown when using a dynamic delegate call
Steps to reproduce:1. Download 1097010_repro.zip2. Build project for Standalone with IL2CPP backend3. Launch the build app. Expected... Read more
[Addressables] "Exception: RawDataProvider unable to load from url" when...
Steps to reproduce:1. Open user attached project2. Play the "SampleScene" and observe a grid of playing cards loaded3. Build & R... Read more
Crash on mono_method_to_ir when trying to build after the project was cr...
To reproduce:1. Open attached project "1089219.zip"2. Build for any platform (tested on macOS standalone and iOS) Expected result: t... Read more
[Android] [LWRP] Some Sprites are not rendered in the scene
1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles33) Build and run on a device4) Press PlayObse... Read more
NullReferenceException errors continuously thrown when CTRL + Left Click...
How to reproduce:1. Open the attached project (New Unity Project.zip)2. Open "New Timeline.playable" with Timeline Editor and select... Read more
When Multiselecting in 2D mode, the rectangle looks scewed when the sele...
When Multiselecting in 2D mode, the rectangle looks scewed when the selection touches a rotated object first To reproduce:1. Create ... Read more
[Android] Thread.Sleep inconsistencies on some systems when LoadingScene
Steps to reproduce:1. Open user attached project2. Build & Run on Android3. Observe that animation did not play from the beginni... Read more
NGUI Prefabs does not support Prefab Mode.
How to reproduce:1. Open user's attached 'TurnBasedBattle.zip' project2. Open 'TurnedBasedBattle' scene3. Expand 'Root' object in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open