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Allocations and GC in other threads not visible in the Profiler
1. Open the attached project, scene and Profiler window.2. Enable disable the "Use Different Thread" bool in the script, in the Main... Read more
[WP8.1] Changing AntiAliasing settings causes crash
To reproduce:1. Open attached project.2. Build & run for WP8.13. The app crashes in about a second due to the fact that it's AA ... Read more
[Material] Draging material on object throws error
Draging material asset on object in scene view throws null reference exceptions. 1. Open scene "Test".2. Select material "New Materi... Read more
[ImageFx/MRT] Scene is rendered directly to the Image Effects RT or to t...
How to reproduce: 1. Open attached project2. Open scene MRTTest.unity3. Play the scene- Notice how the only thing that is rendered a... Read more
[WP8][UNET] Wrong IP error when connecting to local game
To reproduce:1. Open attached project2. Open title scene3. Select manager in the hierarchy window, modify NetworkAddress, change it ... Read more
Area Lights Produce Knarly Artefacts
Version 5.1.0f2 (0e70286e975e)Tue, 19 May 2015 13:49:17 GMTBranch: 5.1/release Repro: Create a plane. Create an area light. Make pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing