Search Issue Tracker
[Collider] Convex Mesh Collider is twice bigger than rendered Quad
To reproduce the bug please follow the steps1. Create new project2. Create new "Quad" game object3. Toggle convex mesh collider for ... Read more
[Mono] Cultureinfo.currentculture doesn't work
To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more
[ComputeBuffer] Improve error messaging on ComputeBuffer constructor usage
Trying to create a new ComputeBuffer from code withComputeBuffer c = new ComputeBuffer (5, 5);I get these errors printed to the Cons... Read more
[WSA] Application.systemLanguage returns the first language from the key...
Reproducible on 4.6 and 5.0 versions; Repro steps:1. open project "WinLang.zip";2. build and run project to WSA platform;3. run the ... Read more
ArgumentException building plugin scene
When trying to build the project to Windows Store Apps platform, it produces this error: ArgumentException: The Assembly Microsoft.C... Read more
Trigger detection on collider's enable/disable it inside other collider.
1. Open attached project's scene 'MainScene'.2. Run the scene.3. When collider is being enabled collision is detected, and when it's... Read more
[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles
To reproduce:1. Open attached project2. Build and run WebGl build3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more
WebGL throws Uncaught SyntaxError: Unexpected number
To reproduce:1. Open attached project2. Build and run WebGl build3. "Uncaught SyntaxError: Unexpected number." error thrown Read more
Editor gives error "Item not found for renaming with id"
How to reproduce:1. Create a new project2. Create an empty gameobject3. Select that game object in Hierarchy4. Then click the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch