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[Substances] Crash when material set to 'Bake and Discard' on iOS
1. Build and deploy the attached project. 2. Observe that it crashes with https://ono.unity3d.com/_admin/gists/fCbyTnBQ4MXMy7N9RNrl ... Read more
[iOS] Building project while running a project in xcode built with a dif...
To Reproduce: 1. Build an empty project with 5.1.2 2. Deploy. 3. Open the same project with 5.2, but keep the xcode project runnin... Read more
[Win]Crunched Cubemaps crash Editor and DX11 Standalone
-e: as per title -repro --open attached project --try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap --NOTICE editor cra... Read more
Enabling Animator causes animation to finish immediately
To reproduce: 1. Open attached project 2. Play Scene 3. Wait 10 seconds 4. Click enable 5. Notice that the animation finishes imme... Read more
[UWP] Black screen when using Linear Color Space and Anti Aliasing
1. Create new project 2. Set Color space to Linear 3. Enable Anti Aliasing in Quality settings 4. Deploy to UWP 5. Black screen and ... Read more
Position of UI Effects is scaled incorrectly
Steps to reproduce: 1. Open attached project 2. Open "scene" 3. Select "WorldCanvas" and notice that "Render mode" is set to "World... Read more
Missing Undo/Redo in Build Settings window
To reproduce: 1. Open attached project 2. Open build settings 3. Delete scene2 4. Press CTRL + Z to undo last action 5. Notice tha... Read more
Lightmapping billboards placed behind each other produce artifacts
By design: This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normall... Read more
[WIN] Extraneous new lines inserted into Editor log
How to reproduce: 1. Open attached project 2. Open scene Main.unity 3. Play the scene 4. Open the Editor.log - Note how there are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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