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0
votes
Fixed

[Substances] Crash when material set to 'Bake and Discard' on iOS

Substances

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Jul 14, 2015

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Version/s: 5.2.0b2

1. Build and deploy the attached project. 2. Observe that it crashes with https://ono.unity3d.com/_admin/gists/fCbyTnBQ4MXMy7N9RNrl ... Read more

0
votes
Fixed
0
votes
Fixed

[iOS] Building project while running a project in xcode built with a dif...

iOS

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Jul 14, 2015

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Version/s: 5.1.1p2

To Reproduce: 1. Build an empty project with 5.1.2 2. Deploy. 3. Open the same project with 5.2, but keep the xcode project runnin... Read more

0
votes
Fixed

[Win]Crunched Cubemaps crash Editor and DX11 Standalone

Graphics - General

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Jun 29, 2015

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Version/s: 5.1.1f1

-e: as per title -repro --open attached project --try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap --NOTICE editor cra... Read more

0
votes
Fixed

Enabling Animator causes animation to finish immediately

Animation

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Jul 14, 2015

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Version/s: 5.2.0b2

To reproduce: 1. Open attached project 2. Play Scene 3. Wait 10 seconds 4. Click enable 5. Notice that the animation finishes imme... Read more

0
votes
Fixed

[UWP] Black screen when using Linear Color Space and Anti Aliasing

Windows Store Apps

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Jul 08, 2015

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Version/s: 5.2.0b1

1. Create new project 2. Set Color space to Linear 3. Enable Anti Aliasing in Quality settings 4. Deploy to UWP 5. Black screen and ... Read more

1
votes
Won't Fix

Position of UI Effects is scaled incorrectly

UI

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Jul 12, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Open attached project 2. Open "scene" 3. Select "WorldCanvas" and notice that "Render mode" is set to "World... Read more

0
votes
Postponed

Missing Undo/Redo in Build Settings window

Deployment Management

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Jul 14, 2015

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Version/s: 5.2.0b2

To reproduce: 1. Open attached project 2. Open build settings 3. Delete scene2 4. Press CTRL + Z to undo last action 5. Notice tha... Read more

0
votes
By Design

Lightmapping billboards placed behind each other produce artifacts

Global Illumination

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Jul 13, 2015

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Version/s: 5.1.1f1

By design: This is by design. It's caused by baked GI relying on realtime GI and realtime GI marking some texels as invalid (normall... Read more

1
votes
Fixed

[WIN] Extraneous new lines inserted into Editor log

Editor - Other

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Jun 30, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project 2. Open scene Main.unity 3. Play the scene 4. Open the Editor.log - Note how there are ... Read more

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