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0
votes
Fixed

Redoing revert causes crash

Assets Management

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Aug 05, 2015

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Version/s:

Steps to reproduce: 1. Create new project2. Create an empty GameObject3. Add any component (tested with Rigidbody, Rigidbody2D, Came... Read more

2
votes
Fixed

[EditorUtility][AnimatorController] CollectDependencies no longer collec...

Editor - Other

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Aug 04, 2015

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Version/s: 5.1.2p1

Steps to reproduce: 1. Open the attached project2. Click Examples/Select Dependancies in the top menu3. Choose the Object 'heroL3001... Read more

6
votes
By Design

WWWForm.Data in WWW constructor sends all fields as binary

Networking

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Jul 30, 2015

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Version/s: 5.1.1f1

-e: Calling the WWW constructor with WWWForm.Data as argument (which is necessary to send headers), instead of just WWWForm, sends a... Read more

0
votes
Fixed

[Animator] Animator.Update(Time.deltaTime) animates way faster in Unity 5.2

Animation

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Aug 05, 2015

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Version/s: 5.2.0b5

Steps to reproduce: 1. Open the attached project2. Open and play 'Animator Update' scene3. Notice that the guy on the right (the one... Read more

0
votes
Won't Fix

'Script Define Symbols' lets define symbols that start with digits but d...

Editor - Other

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Jul 29, 2015

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Version/s: 5.2.0b5

Steps to reproduce: 1. Open any unity project2. Open Player Settings3. Input anything that starts with a digit in the 'Scripting Def... Read more

0
votes
Won't Fix

[iOS] Handheld.PlayFullScreenMovie ignores 'Status Bar Hidden' setting o...

iOS

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Aug 05, 2015

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Version/s: 5.1.2p1

To Reproduce: 1. Open the attached project (or any other project with Handheld.PlayFullScreenMovie).2. Make sure that 'Status Bar Hi... Read more

5
votes
Won't Fix
1
votes
Fixed

Standard Shader renders incorrectly on Metal

iOS

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Jul 27, 2015

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Version/s: 5.1.2f1

How to reproduce: 1. Open attached project2. Open scene Scenes/Menues/CharacterNavigation/CharacterScreens/AvatarScreen.unity- Note ... Read more

0
votes
Fixed
0
votes
Fixed

NetworkIdentity.OnRebuildObservers allows not-ready connections

Networking

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Aug 06, 2015

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Version/s:

the callback NetworkIdentity.OnRebuildObservers allows user code to add not-ready connections to the list of new observers for the o... Read more

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