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Awake and Start does not appear in the same frame when running a test an...
How to reproduce: 1. Open attached project "AwakeStartScene.zip" and scene "To2" 2. Open Window -> General -> Test Runner 3. In Tes... Read more
[Android] Empty project build fails with java.io.IOException
How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Build project Result: build fails with java.io.IOExceptio... Read more
Built Projects crash when using OpenGL with refresh rate over 60Hz and r...
Reproduction steps: 1. Launch the built Project's executable from the Folder "Build" within attached archive "case_1147157.zip" Act... Read more
Scrollbars in various parts of the Editor are not functioning when click...
How to reproduce: 1. Create a new Unity project 2. In the Hierarchy window create a large list of GameObjects so that the Hierarchy ... Read more
[Android] "System.IO.File" "WriteAllBytes()" and "WriteAllText()" does n...
Reproduction steps: 1. Open "Unity2019AndroidSystemIOFileWriteBug.zip" project 2. Build for Android 3. Check Logcat for "CachePath ... Read more
GameObjects which have "NotEditable" flag enabled don't get greyed out i...
Reproduction steps: 1. Open "MinimalRepro.zip" project and "SampleScene" scene 2. Select "CubeA" 3. "BUGREPORT" -> "Set NotEditable... Read more
[Timeline] Changing audio clip speed in audio track does not immediately...
Steps to reproduce: 1. Open attached project 2. Select "Timeline" object and in the Timeline editor window press play to listen to t... Read more
[XR][WindowsMR] XRSettings.eyeTextureWidth and eyeTextureHeight return i...
Steps to reproduce: 1. Download attached project 2. Open SmapleScene 3. Switch platform to UWP 4. Make sure that XR support is enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context