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BoxCollider Size values get multiplied by 2 when using EditorJsonUtility...
When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get tw... Read more
[HoloLens] Editor crashes after connecting to remote device after using ...
Steps to reproduce:1. Create a new Unity project2. Switch platform to WSA and check Virtual Reality supported in the project setting... Read more
[WSA] Touches do not invoke OnDrag when CursorLockMode.Locked on all Win...
Steps to reproduce:1. Open the attached project (BugProject.zip)2. Switch platform to Windows Store3. Add BugScene to build4. Build ... Read more
[iOS][Shaders] Specific shaders doesn't show; give errors based on selec...
Reproduction steps:1. Open the attached project.2. Build and run it for iOS.- Notice the errors in the Editor console.- Notice the e... Read more
[iOS] Null is not returned in UnBox() causing a compiler error in il2cpp...
iOS: Compile error in il2cpp-codegen.h The following code doesn't compile under iOS (XCode 8.2.1, iOS 10) unless you add the last li... Read more
UnusedBytecodeStripper2 throws exceptions after iOS build completes
Steps to reproduce:1. Open the project attached2. Build to iOS3. Observe the console Result: Errors are thrown after build completes... Read more
A specific animation character moves both directions vertically, instead...
To reproduce:1. Open project2. Play 'mainScene' Expected: 'Rabbit will be jumping from the hat' (expected and actual result gifs are... Read more
Adding a child with the UI component to a GameObject under the same Canv...
How to reproduce:1. Open the attached "Dropdown Bug Reproduction" project2. Expand the "Canvas" GameObject in Hierarchy and inspect ... Read more
[WebGL][Win] build fails when TEMP folder is set to root of a partition
-e: see title -repro on 553f1, 560f3, 2017.1b1 -repro:--change your TEMP and TMP env variables to point to a root of a partition lik... Read more
Enabling MaskableGraphic will cause GC spikes if Canvas contains UI elem...
Reproduction Steps:1. Import attached project.2. Open "test" scene.3. Enter Play mode.4. In Hierarchy, drag "Filled Simple 1" from A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used