Search Issue Tracker

0
votes
Fixed

UNet: component's inspector doesn't save expanded/collapsed state

Networking

-

May 13, 2015

-

Version/s: 5.1.0b6

To reproduce:1. Create new project2. Add empty gameobject3. Add network manager component4. Expand Network Info5. Select main camera... Read more

1
votes
Fixed

Panel and ScrollView are outside the canvas borders in the Controls scene

UI

-

May 13, 2015

-

Version/s: 5.1.0f1

Steps to reproduce : - import the UI sample scenes- open the Controls scene and notice the Panel and ScrollView are outside the bord... Read more

0
votes
Duplicate

Static integer larger then 2^32 crashes Windows build

Deployment Management

-

May 09, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene mainScene.2. Build and run for Windows.3. Build crashes. Note: in editor there's... Read more

1
votes
By Design

[Cloth] ignores colliders above a certain (32) collider count

Physics

-

May 07, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "ClothColliderCountTest".2. Enter play mode.3. Cloth falls through nearly throug... Read more

0
votes
Duplicate

[EditorScript] Wrong error message when trying to attach a script from E...

Editor - Other

-

May 08, 2015

-

Version/s: 5.1.0b6

Steps to reproduce: 1. Open the attached project2. Click the menu button Test\AddScript3. Notice it will create a game object and it... Read more

0
votes
Fixed

incorrect error message invoking network Commands

Networking

-

May 13, 2015

-

Version/s:

The error message "InvokeCommand class [TankMovement] doesn't match [TankShooting])" occurs when a gameObject with multiple NetworkB... Read more

0
votes
Fixed

[IL2CPP] produces invalid code with fixed array/pointer

IL2CPP

-

May 14, 2015

-

Version/s: 5.0.2f1

IL2CPP produces invalid code when using the bracket operator ([]) on fixed arrays or pointers. Example 1:unsafe struct FixedArray { ... Read more

5
votes
Fixed

New scripts are not detected first time when running editor with -batchm...

Deployment Management

-

Aug 28, 2013

-

Version/s: 4.2.0f4

To reproduce:1) Create new project2) Create an editor script which would have a static method (for example:public static void Test()... Read more

0
votes
Fixed

[SyncVar] not enforced to strictly primitive types

Networking

-

Apr 29, 2015

-

Version/s: 5.1.0b4

Reproduction steps (with project):1. Open attached project "SyncVarEVERYTHING"2. Open scene "Main"3. In the script "lior", List<s... Read more

0
votes
By Design

[SortingLayers] sprites with cutout rendering mode is rendered at the bo...

Shaders

-

May 13, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project ("case_696711-test_5.1.0f1 (82c0618b396f).zip").2. Red cloud has same settings as green ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.