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Crashed in output_l00 when scaling Raw Image rapidly
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Canvas" -> "RawImage".4. In Inspector... Read more
[HLSL2GLSL] GLSL link failed when OpenGL ES 2.0 shader deployed to Andro...
Reproduction steps:1) Download and open user's attached project2) Build and run "Test" scene on an Android device-- Notice that "---... Read more
Visual artifact in dark areas with tone mapping and at least one other e...
Repro Steps: 1. Open the "artefact" scene2. Look at the game view3. See that the darker areas in the scene have artifacts4. Select t... Read more
Camera Depth is ignored when at least one cameras viewport is set to (0...
Repro steps: 1. Open attached projects "cam_viewport_rect_depth_fail" scene2. Set the view port of all the cameras to (0;0;1;1)3. Se... Read more
[TreeCreator]'Failed extracting collision mesh because vertex at index 2...
To reproduce: 1. In a new project, go to GameObject -> 3D Object -> Tree2. Add Mesh Collider to the tree object3. Select the o... Read more
[Linux Editor] API Updater fails to upgrade this.component expressions
API Updater fails to upgrade this.renderer and similar code. Steps to reproduce:1) Open the attached project.2) Check Console. API U... Read more
!dest.m_MultiFrameGUIState.m_NamedKeyControlList assert if function call...
Steps to reproduce: 1. Open attached project "895220.zip"2. Open scene repro3. In scene view select GameObject4. Notice expected Arg... Read more
Changing the Camera targetTexture followed by a manual Render() call whi...
Steps to reproduce:1. Open attached project2. Open the test scene3. Press Play4. Press the "Run test button"5. Observe the rendered ... Read more
Dynamic batching error index buffer destination is NULL with transparent...
Steps to reproduce:1. Open attached project2. Observe the Dynamic batching errors in the console window Expected result: transparent... Read more
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