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[API] OnPlayStateChanged is not called in Playmode when clicking on the ...
On a playable, the method OnPlayStateChanged is called when the PlayableGraph changes its play state. For example, when clicking pla... Read more
Imported models mix up vertex data if imported from a modeling applicati...
Reproduction Steps:1. Import attached project.2. In Assets, observe the meshes contained within the FBX files. Note: There are a few... Read more
[Regression]Crash in GetManagerFromContext when closing Editor with acti...
Steps to repro: 1. Open attached project and 't1' scene;2. Open Frame Debugger (Window -> Frame Debugger);3. Expand any event tha... Read more
Cameras does not render Canvas if Viewport rect parameters are set to de...
To reproduce: 1. Download attached project "CameraDepthBug.zip" and open in Unity2. Open "StartScreen" scene.3. Enter Play mode. Exp... Read more
Animation starts sliding in Blend Tree preview when having more that two...
To reproduce:1.Open users attached project "Root_Motion_Side_Walk_Issue.zip"2.Double click on Assets > AnimatorController1D_WORKI... Read more
Text becomes corrupt once switched to Asian languages
Text becomes corrupt once switched to an Asian language. Note: The project is quite large and may take some time to download. Howeve... Read more
Editing ScriptableObject externally, its reference in the Editor becomes...
In the editor, after you change a ScriptableObject externally and the changes are imported, other ScriptableObjects will retain a de... Read more
Standalone build crashes in SkinnedMeshRenderer::RendererBecameVisible
To reproduce: 1. Open the project, attached by tester2. Build and run standalone3. Select new game4. Press '~' and then press g 7 ti... Read more
[VR] Unity freezes when VRSettings.enabled is set to false in the runtim...
Reproduction steps:1. Open the attached project "case_903910_small_project.zip";2. Build the project on Android platform;3. Open the... Read more
Adding new elements to the Array, it ignores declared values in the script
If you have a property that is an array, when adding a new entry (changing the Size displayed in the Inspector), the constructor of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
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- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow