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crash when entering play mode with NavMesh baked
To reproduce:1. Open attached project2. Open Test scene3. Enter play modeActual result: CrashExpected result: Play mode enters Read more
FPS controller collides with spherical triggers
Steps to reproduce:1. Open attached project's scene "bug scene".2. Select in hierarchy "FPSController" and "trigger" that their coll... Read more
Unity iOS UI SendMessage does not work with IL2CPP
How to reproduce: 1. Open attached project2. Build to iOS using IL2CPP and run3. Try pressing any of the on screen buttons that appe... Read more
[WP8.1] Input field first letter is not capitalized
To reproduce:1. Open attached project2. Build for WP8.13. Enter some text into the input field - the first letter is not capitalized... Read more
[WP8] Impossible to uncapitalize the first letter in an input field
To reproduce:1. Open attached project2. Build for wp83. Select the input field and try entering the first letter (try to make it sma... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
[PolygonCollider2D] on second Inspector button "Edit Collider" not working
Steps to reproduced:1. Open new project.2. Add polygon collider to any game object.3. Add additional inspector tab (that both inspec... Read more
Mapping: Pose>Reset does nothing
Mapping: Pose>Reset does nothing 1. What happenedPose>Reset does nothing 2. How we can reproduce it using the example you atta... Read more
Fbx animation doesnt play in the inspector preview if compression is not...
To reproduce:1. Open attached project2. Select unitychan_ARpose1 model3. Select animation tab4. Make sure that Anim. Compression is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed