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Fixed in 5.3.0

Votes

1

Found in

5.0.1f1

Issue ID

692548

Regression

No

FPS controller collides with spherical triggers

Physics

-

Steps to reproduce:
1. Open attached project's scene "bug scene".
2. Select in hierarchy "FPSController" and "trigger" that their colliders would be seen.
3. Enter play mode.
4. Try moving through trigger.
5. FPSController's trajectory is not straigt then passing trigger's collider.

Bug fix was verified in 5.3.0f3 (79f30e8153f8)

Comments (4)

  1. Crazydadz

    May 11, 2015 20:00

    Resolve: Just put a layerMask in the SphereCast of the GroundCheck() function.

  2. Crazydadz

    May 11, 2015 19:52

    My bad, there is no link with the StickToGroundHelper() function...just disabling the RaycastHit Triggers get rid of the bug. But we need the RaycastHit triggers...

  3. Crazydadz

    May 11, 2015 19:22

    I found the "issue", In the FPSController there is a function StickToGroundHelper() that use SphereCast and in my project RaycastHit triggers is enabled.

  4. Crazydadz

    May 11, 2015 19:01

    Having the same issue. Sometimes, the FPSController is stucked at the limit of the spherical triggers....

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