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[VR] Rift disconnected in VR project crashes on play (GetNativePtr Bug)
1. What happened. When playing this simple VR project in play mode while the rift is disconnected the editor hangs then crashes. 2... Read more
Can't run Coroutines on another Component
How to reproduce: 1. Open attached project (the fixed version) 2. Open scene Main.unity 3. Play the scene - The console should pri... Read more
[Layout] Horizontal scroll bar in the Animation window doesn't extend au...
Repro steps: 1) Open any project and Animation window in it 2) Create new animation and add any property 3) Drag last keyframe to th... Read more
[ UnityYAMLMerge ] crashes when given specific scenes to merge
Reproduction steps: 1. Download scenes provided by the user (UnityYAMLFail.zip) 2. Try merging them using the UnityYAMLMerge tool 3.... Read more
[Texture3D] Creating Texture3D with 1k or 2k sizes crashes unity
Unity crashes when you try to create Texture3d with 1k or 2k dimensions. For some pc it crashes always for other pcs only when you h... Read more
[OldGUI][Linear] Legacy GUI are way brighter in the Editor than in build...
Steps to reproduce: 1. Open the attached project 2. Open and play 'scene0' scene 3. Notice how bright the button and the image look... Read more
NetworkProximity checker exception
NetworkProximity checker exception when entering a scene. Read more
NetworkManagerHUD confuses online state when multiple clients exist
NetworkManagerHUD confuses online state when multiple NetworkClient instances exist. It shows the wrong buttons in the HUD after dis... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce: 1. Build attached project for WP8 2. Notice "System.Net.Sockets.SocketException" errors in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support