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"??" operator succeeds for destroyed objects
Reproduction steps: 1. Open "null-coalesce-repro.zip" project 2. Open "breakstuff" scene 3. Enter Play mode Expected Result: "??" ... Read more
[Linux Editor] [xfce] Scene view turn black after editor loses and regai...
Prerequisites: xfce desktop environment Steps to reproduce (what I found most reliable): 1. Create an empty project 2. In scene view... Read more
Mipmaps on normal map textures are more bluish when fadeout is enabled
Steps to reproduce: 1. Open user attached project 2. Select the 'bugged-fadeout-normals' 3. Run through the mipmaps 4. Notice that i... Read more
Custom cursor flickering in Editor window when in play mode
How to reproduce: 1. Open the attached project "994231cursor.zip" 2. Open scene Assets/"test harvest action" 3. Enter Play mode 4. M... Read more
Project view and Hierarchy becomes black on second RightMouseButton clic...
Regression - doesn't happen in 2017.3.0f1, started to happen in 2018.1.0a6 and happens in all future versions - even in 2018.1.0b5 (... Read more
[New Scripting Runtime] Windows players won't start
1. What happened Windows non-development players won't start. 2. How we can reproduce it using the example you attached - New proj... Read more
Cannot rearrange files or folders in the Project view
To reproduce: 1. In a new project, create a few folders 2. Try rearranging the folders Expected: dragging file/folder between othe... Read more
[macOS] Frame Stutter on builds and editor
Steps: 1. Build and Run user's attached project ("ios_frame_stutter_repro.zip") on mac Result: notice how frames are stuttering. ... Read more
C# compiler constant folding issue with float operations
To reproduce: 1. Open the project, attached by the tester (ApproximatelyBug.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1