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0
votes
Fixed

[WP8.1][UNET] " Found no receiver for incoming command " in Windows Phone

WP8.1

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May 27, 2015

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Version/s: 5.0.2f1

To reproduce: 1. Open attached project (Tank_new.rar) 2. Open player settings and change Cloud Project ID to 6267cfce-dbb3-44da-b54... Read more

0
votes
Fixed

Errors when importing AnimFollow Asset

Asset Import

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Jun 05, 2015

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Version/s: 5.0.2f1

To reproduce: - Open new project - Set a cache server - Set Version Control to "Visible Meta Files" in the editor Settings. - Set A... Read more

0
votes
Not Reproducible

refCount == 0 assert thrown when opening scene

Graphics - General

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May 23, 2015

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Version/s: 5.1.0f1

Open scene Main in attached project. Immediately you will get a number of "refCount == 0" asserts in the Console. Regression from Un... Read more

0
votes
Postponed

Crash when applying changes to prefab after script renaming

Serialization

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Apr 18, 2015

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Version/s: 5.0.1f1

- Open attached project - Drag prefab Prefabs\Vehicles\Abstract Tank.prefab to the Hierarchy to create an instance of it - On this i... Read more

6
votes
Won't Fix

[PlayerSettings] [ColorSpace] Linear color space changes the text and it...

UI

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Jun 02, 2015

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Version/s: 5.0.1f1

Repro steps: 1) Open the attached project 2) Go to Player Settings -> Other Settings 3) Change Color space from Gamma to Linear or v... Read more

0
votes
Fixed

Crash selecting Scripting Backend in standalone Player Settings

Deployment Management

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Jun 08, 2015

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Version/s: 5.1.0f2

To reproduce: 1. Open editor 2. Open Player Settings 3. Selec PC, Mac & Linux tab 4. Click on Scripting Backend and select Mono2x ... Read more

0
votes
By Design

[AABB] error is given when object scale is 0

Scene/Game View

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Jun 03, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached "AnimationCurveTest.zip" project 2. Open "Scenes/scene1" scene 3. Select "effect_anger_005 > e... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

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Jun 05, 2015

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Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

0
votes
Fixed

[Documentation] TextureImporter docs are not informative about max textu...

Docs - Manual

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Feb 03, 2015

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Version/s: 5.0.0b21

documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html "Note that... Read more

0
votes
Won't Fix

When the size of the text is bigger than the height of the input field, ...

UI

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Jun 07, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open the attached project 2. Open 'First' scene 3. Notice that the height of the second Input Field is 28 pi... Read more

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