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[WP8.1][UNET] " Found no receiver for incoming command " in Windows Phone
To reproduce: 1. Open attached project (Tank_new.rar) 2. Open player settings and change Cloud Project ID to 6267cfce-dbb3-44da-b54... Read more
Errors when importing AnimFollow Asset
To reproduce: - Open new project - Set a cache server - Set Version Control to "Visible Meta Files" in the editor Settings. - Set A... Read more
refCount == 0 assert thrown when opening scene
Open scene Main in attached project. Immediately you will get a number of "refCount == 0" asserts in the Console. Regression from Un... Read more
Crash when applying changes to prefab after script renaming
- Open attached project - Drag prefab Prefabs\Vehicles\Abstract Tank.prefab to the Hierarchy to create an instance of it - On this i... Read more
[PlayerSettings] [ColorSpace] Linear color space changes the text and it...
Repro steps: 1) Open the attached project 2) Go to Player Settings -> Other Settings 3) Change Color space from Gamma to Linear or v... Read more
Crash selecting Scripting Backend in standalone Player Settings
To reproduce: 1. Open editor 2. Open Player Settings 3. Selec PC, Mac & Linux tab 4. Click on Scripting Backend and select Mono2x ... Read more
[AABB] error is given when object scale is 0
Steps to reproduce: 1. Open attached "AnimationCurveTest.zip" project 2. Open "Scenes/scene1" scene 3. Select "effect_anger_005 > e... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
[Documentation] TextureImporter docs are not informative about max textu...
documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html "Note that... Read more
When the size of the text is bigger than the height of the input field, ...
Steps to reproduce: 1. Open the attached project 2. Open 'First' scene 3. Notice that the height of the second Input Field is 28 pi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow
- Animator states quickly jump during the Blackboard navigation when the playing state is moved outside the view
- "New" Label overlaps long Asset names in Import Unity Package Window