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WebGL builds fail to run with Linq and C# GetAssemblies call
-e: WebGL builds fail to run with Linq and C# GetAssemblies call tested with 5.0b19 -repro:--Create a new project and build a WebGL ... Read more
The Animator window becomes empty after "Configure..." in Rig
1) What happenedThe Animator window becomes empty after "Configure..." in Rig 2) How can we reproduce it using the example you attac... Read more
[deferred] Decals done via cmdbuffers don't get lighting/probes/lightmaps
Since ambient + reflection probes + lightmaps are done as part of g-buffer rendering, then any further modification of g-buffer (e.g... Read more
Rendering issues on Tegra 3 devices using custom shader
Some custom shaders are rendered incorrectly on tegra 3 devices. Read more
[Documentation] Regression in docs about Profiler
In the current documentation at:http://docs.unity3d.com/Manual/Profiler.html The ADB link info reads incorrectly as:adb forward tcp:... Read more
[Canvas] Nested canvas is set and remains set to lower left corner after...
Steps to reproduce this issue: -Open attached project-Note the Canvas with a Nested Canvas.-Change Nested Canvas to anchor stretch b... Read more
[Xbox One] Using Xbox One 4.3 Beta (RC10) and plugin version 2.10.00
This is most likely because this is capped and we need to add iterator support. We should do this soon. Read more
Windows Store Apps is not considered mobile platform by Standard Assets ...
Steps to reproduce:1. Open Standard Assets example project or import Cross Platform Input package2. Switch to Windows Store Apps pla... Read more
Errors when importing the UI example project from the Asset Store
Steps to reproduce : - import the UI example project from the Asset Store and notice the errors *Note :On 4.6, UnityEngine.EventSyst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking