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[OOPP] Dragging Standalone Profiler Window across Monitors with differen...
Dragging the Standalone Profiler Window across Monitors with different Scaling settings changes the Profiler's Menu Bar to the Edito... Read more
[Device Simulator] Skybox orientation is not handled correctly
How to reproduce:1. Open the "L" Scene in the attached "project.zip" Unity project2. Open the Device Simulator window3. Notice the u... Read more
[Linux] Cannot move object when Rect Tool is selected after resizing whi...
How to reproduce:1. Create a new project2. Create a Cube3. Select Rect Tool and make sure you can move the object around if selectin... Read more
Sub Emitter doesn't call OnParticleSystemStopped function if the Parent ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Particle Systems to... Read more
Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce:1. Open user-submitted project (ShadowMapRepro_Stripped)2. Enter Play Mode3. Switch to Scene View4. Make sure the p... Read more
[Linux] DllNotFoundException error when using DeflateStream if there is ...
How to reproduce:1. Open user's attached project (Libmonoposixissue.zip)2. Make sure 'SampleScene' is open and enter Play mode Expec... Read more
[SRP] No linear to sRGB conversion for GUI
Repro steps:1. Open attached project2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal Reprodu... Read more
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more
[HDRP] Reflection Probe box gizmo not scaling correctly
Versions tested 2019.3.1f1 + 7.2.0 2020.1.0a24 + 8.0.0 Steps to reproduce:1) Create a new HDRP scene2) Create a reflection probe, en... Read more
[ECS] GameObjectConversionMappingSystem.DeclareReferencedPrefab does not...
How to reproduce:1. Open 'SampleScene' from "NonPrefabWarning.zip"2. In Hierarchy select 'PrefabConstructor'3. Drag 'Sphere' or any ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"