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Setting Camera.main.opaqueSortMode to NoDistanceSort still sorts objects...
Reproduction steps:1. Open project attached(Sorting.zip)2. Open scene "SortingTest"3. Press play.4. Open frame debugger. Expected re... Read more
[REGRESSION] Crash when FileOpenPicker is called
Steps to reproduce:1. Open attached project2. Build VS solution3. Open VS solution4. Connect a keyboard to HoloLens5. Deploy on Holo... Read more
DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...
Steps to reproduce:1. Open the attached project (instancing_test_debug.zip)2. Open the Assets/test.unity scene3. Run the scene4. Ope... Read more
Unity crashed at ParticleSystem::EmitParticlesExternal when calling Part...
Steps to reproduce:1. Download 893476_repro.zip2. Open "new" scene3. Enter play mode Results: unity crashes on ParticleSystem.Emit()... Read more
[UnityWebRequest] DownloadHandlerScript gets paused if scene is not played
To reproduce:1. Open project2. In menu choose 'UNITY' -> ' WebRequest Tester'3. Play empty scene4. Press buffer's 'Make Request' ... Read more
commit text getting clipped in the collab history window
Reproduction steps: 1. Create new project2. Enable Services and Collab3. Make the first commit, with a message containing one or mor... Read more
Animation elements are not changed in editor after modifying it
Reproduction steps:1. Open project attached(536animation.zip).2. Go to Assets -> AnimationTest -> Action.3. Select prefab "ces... Read more
[Regression][Windows] Tree prefab with no reference to Hierarchy appears...
Steps to repro: 1. Open attached project and t1 scene on Windows;2. Select Terrain gameobject in the Hierarchy;3. In the Inspector g... Read more
PNG Sprites saved as an 8-bit file have their transparency ignored no ma...
To reproduce:1. Open attached project "PNGImport.zip"2. Open "New Scene" scene.3. Drag "cloud 1" and "Tester0" Sprites into the scen... Read more
[GearVR] When returning from the oculus menu to app, there is a white flash
1) Download the attached project2) Open the Rooms scene3) Deploy to device4) Put device in headset5) Hold the back button (wait for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used