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Double clicking element in hierarchy throws "InvalidOperationException: ...
Steps to reproduce: 1. Open new project 2. Double click on any element in the hierarchy 3. Error is thrown Expected: No error thro... Read more
[Animation] Reset functionality is not working for Animation
[Animation] Reset functionality is not working for Animation Steps to Repro: 1. Create a new project 2. Hierarchy > right-click > 3... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce: 1. Open any project 2. Set up and Build for Oculus Quest 3. Observe the application via the device Result: rotation a... Read more
[Global Illumination] "Assertion failed on expression:" exception is thr...
"Assertion failed on expression:" exception is thrown on baking the scene with Point Light. Steps t repro: 1. Open the attached pro... Read more
Hidden/Terrain/TerrainLayerUtils shader is missing in Standalone Build
How to reproduce: 1. Open the attached project ("case_1148337") 2. Build and run Expected result: A stamp is printed on the terrain... Read more
[DX12] Editor crashes with a specific prefab in a Scene when entering th...
How to reproduce: 1. Open the "case_1153385-repro" project 2. Open the "Scenes/SampleScene" Scene 3. Enter the Play Mode Expected r... Read more
Warnings are appearing when creating new scripts and project has more th...
How to reproduce: 1. Open the attached '1144992.zip' project 2. Create a new script 3. Observe the Console Expected result: No mess... Read more
[Mac] [Metal] [Editor] Switching focus to other apps and editor corrupts...
Steps To Reproduce: 1. Launch Unity editor and create a new project 2. Make sure the Editor is using METAL ( can't repro with OpenG... Read more
Missing method when invoking UnityEngine.Texture2D.EncodeToPNG
This Asset store package is using Texture2D.EncodeToPNG() in one of their DLLs. After 19.1, this error keeps appearing when running ... Read more
[XR][Oculus Go][URP] UI elements not rendered if Anti Aliasing (MSAA) an...
How to reproduce: 1. Open attached project "Updated1148313" 2. Build to Oculus GO 3. Launch application Result - Observe that UI e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used