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UnityEvents function resets on compile
To reproduce:1. Open attached project2. Open test scene3. Select PlatformSpecificGameObject object4. Set on platform specific script... Read more
Copy-pasting multiple veritcal keyframes into other properties
Copy-pasting multiple veritcal keyframes into other, selected properties is impossible - see the screen cast attached If you want to... Read more
Locking AW creates selection issues
Selecting GO with/without animations and locking/unlocking the AW creates faulty rendering and selection issues. Read more
Changing the sample for the animation breaks the timeline
Changing the sample for the animation breaks the timeline 1. create a simple animation2. add few properties and keyframes3. change t... Read more
Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view:- the keyf... Read more
MonoDevelop throws exception when opening large compiled shader
- Import the attached Projector.cginc and TiledTerrain.shader files into a Unity project- Select the shader and press the "Compile a... Read more
SendMessage has no receiver
Steps to reproduce:1. Open attached project's "682899-KaijuPanic.zip" scene "Research".2. Play the scene.3. Click on engineering tab... Read more
Creating tags with names "New..." or "Remove Unused Tags" removes the ab...
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. select New..4. name the Packing Ta... Read more
The option to create a New... Packing Tag gets pushed off the menu on a ...
1. import an image2. select the image and click on Packing Tag in the Inspector Import Settings3. select New..4. name the Packing Ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed