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Overlapping preview when using negative UV H value
Steps to reproduce1. Open attached project's scene "Overlapping preview".2. Select right image.3. Change in inspector Raw Image ->... Read more
[Collision, ScriptingAPI] OnParticleCollision triggers when there is not...
How to reproduce: 1. Open the second attached project2. Open scene particlesys.unity3. Play the scene- Note how every time a particl... Read more
[IL2CPP] Project crashes on socket.release if built to iOS Simulator
1. Open attached project "repro_680283"2. Build to iOS Simulator3. Project will crash Note: Issue is not reproducible with device Read more
[AssetBundles/Legacy shaders] Materials referencing Legacy Shaders are b...
1. Open attached project2. Build and run Web Player3. Click Load asset4. Notice that shader is broken Read more
[LOD] LODGroups flicker on and off when disabled
Steps to reproduce:1. Open attached project's scene "Main".2. Select LODGroup game object and make sure that LODGroup component is d... Read more
Memory leak when calling GetPixels on a very large texture in Windows
Reproduction steps:1. Open the "GetPixelsLargeTex" project and play2. Click the cube in the game repeatedly This will call GetPixels... Read more
Attempting to add same component twice crashes editor
To reproduce:1. Create new project2. Select Main Camera3. Add second Camera component4. Editor crashes Read more
Application.logMessageReceived: assignment deactivates on-screen errors ...
To reproduce:1. Open reproScene.unity2. Select File/Build & Run3. Observe that no errors print on-screen in the standalone build... Read more
PNG8 images with transparency show up with messed up colours
How to reproduce: 1. Open a new project2. Import script TextureTestWindow.cs3. Go to Help -> Test Window- Notice how the image ha... Read more
[iOS] Metal crash with SetTargetBuffers
MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc