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9
votes
Fixed

[SphereCastAll] When the object is moved, SphereCastAll sends back posit...

Physics

-

Mar 17, 2015

-

Version/s:

Steps to reproduce this issue: 1. Open the attached project2. Open 'SphereCastAll bug' scene3. Run the scene4. Press 'w' for object ... Read more

0
votes
Fixed

Prefab loose reference to another prefab when loaded from asset bundle

Asset Loading

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Mar 17, 2015

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Version/s: 5.1.0a3

To reproduce:1. Open attached project2. Delete everything in AssetBundles folder3. Build Asset Bundles (Asset Bundles -> Build)4.... Read more

0
votes
Fixed

[DestroyImmediate] Deleting scripts from editor code crashes the editor

Editor - Other

-

Mar 17, 2015

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Version/s: 5.0.0f4

Steps to reproduce this issue: 1. Open the attached project2. Open scene Main3. Add a second CrashTest script to Main Camera4. Notic... Read more

0
votes
Fixed

[CapsuleCollider] Editing of capsule collider can not be undone

Physics

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Mar 17, 2015

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Version/s: 5.0.0p1

Steps to reproduce: 1. Create a new Unity project2. Add a capsule, cylinder or any other object with a capsule collider and move it ... Read more

7
votes
Won't Fix
0
votes
Fixed

[iOS][MeshRenderer] Attaching new mesh via script on several meshrendere...

Graphics - General

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Mar 17, 2015

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Version/s: 5.0.0p1

1. Open attached project with 5.0.0p12. Build to iOS3. Application will crash Note: crash does not appear when only one mesh rendere... Read more

1
votes
Fixed

WebGL AudioListener.volume has no effect

WebGL

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Mar 16, 2015

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Version/s: 5.0.0f4

Reproduction steps:1. Open the attached project "WebGLAudioListener" and open the scene "AudioTest"2. Hit play in the editor, notice... Read more

10
votes
Fixed

[RealtimeGI] Reloading a scene in game mode makes it lose lighting in ed...

Global Illumination

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Mar 17, 2015

-

Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project2. Open 'Testbed' scene3. Wait for the baking to complete4. Play the scene5. Press E... Read more

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