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Calling Wait on a new Version Control Task object crashes the Editor
Execute this code and Unity will crash:var t = new UnityEditor.VersionControl.Task ();t.Wait (); Maybe Unity should guard itself som... Read more
Calling NetworkTransport.Send can crash Unity
I don't have a more general use case example, but executing these 2 lines of code, for example, crashes the Editor:byte error = 0;Un... Read more
[WSA] SerializationWeaver error building application with Unity C# projects
Reproduced on 5.0.0f1, 5.0.0p1; Repro steps:1. Open project "New Unity Project.zip";2. Build to WSA with Unity C# projects;3. Build ... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
[Culling] Particles with a non constant lifetime are not culled correctly
How to reproduce: 1. Open attached project2. Open scene test.unity- Scene contains about 100 particle emitters with their start life... Read more
Animation motion works incorrectly on body rotation
1. Open attached project.2. Press play button.3. Observe cube - it slowly rises4. Check Animation window - animation's start and end... Read more
Mono uses utf-8 string whereas .net uses utf-16 string
Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more
Crash on 'Compiling Scripts'
1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more
Using negative Animator.speed causes animations to stop playing
How to reproduce: 1. Open attached project2. Open scene ColorShifter.unity- Scene contains a script that controls sprite animator sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed