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Mesh Renderer performance regression 4.6 vs 5.x (in mecanim stress tests)
We did some performance regression test for some mecanim feature and we found what look like a regression when a GameObject hierarch... Read more
[tvOS][iOS] App Overrides device'e ambient music
To Reproduce: 1. Play any music on an AppleTV (Only way to do this, that I've found, is to us Home Share from your Mac (just enable... Read more
[EmissionModule] ParticleSystem.EmissionModule.rate doesn't have get acc...
Steps to reproduce: 1. Create new project 2. Create new script 3. Paste the following to the script's Start method: ParticleSyst... Read more
[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...
To reproduce: 1. Open attached project 2. Open the "LightprobeBugScene" 3. Build Lighting with only Precomputed Realtime GI checked ... Read more
ParticleSystem>Visualize Bounds doesn't work with non default material
ParticleSystem>Visualize Bounds doesn't work with non default material 1. What happened Visualize bounds doesn't show bounds with n... Read more
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World...
ParticleSystem>Collision: Radius scale option gets hidden for 3D + World mode 1. What happened ParticleSystem>Collision: Radius Sca... Read more
[Editor][OSX] Errors appear in the console when dragging gameobject with...
Steps to reproduce: 1. Open Unity Editor; 2. Create new project and scene; 3. Add any gameobject to the scene (e.g. Cube or Sphere)... Read more
[VSTU] Openning shader as first file in the project fails to open it in ...
Steps to reproduce: 1. Create new Unity project 2. Create a new shader file 3. Make sure default text editor is set to Visual Studi... Read more
ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...
Steps to reproduce: 1. Open attached project 2. Create any game object 3. Attach 'TestCode.cs' script to it 4. Select the game obje... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce: 1. Create a new project 2. Create Text game object 3. Move it in the scene view 4. Notice it disappears and/or dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL