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[Linux] Dragging any button on launch menu freezes Linux
To reproduce: 1. Open Unity 2. On the launch menu, press and drag any button for example "Projects" Expected result: nothing happen... Read more
[Regression] [Hololens] The TouchScreenKeyboard.Open method on Hololens ...
How to reproduce: 1. Download attached project file and build the project as a XAML UWP and sideload it onto a Hololens 2. Launch th... Read more
Wheel Collider Spring Damper affects vehicle's velocity
To reproduce: 1. Open repro project 2. Play scene Expected: red and white cuboid velocity will be the same Actual: red cuboid(with ... Read more
Adding component on fbx prefab root on import causes inspector null refe...
Adding a component to the root of a fbx prefab with an assetPostProcessor, causes the inspector to throw a null reference exception,... Read more
[WSA ] Build and Run does not launch an UWP build when using VS2017 Upda...
Steps to reproduce: 1. Create a project 2. Switch platform to Windows Store 3. Create a password protected certificate 4. Build and ... Read more
Changing prefab's image component color changes separate gameObject's wi...
To reproduce: 1. Open 'BugTextMeshProPrefabs' project 2. Open 'scene1' 3. Select 'myScrollBarPrefab' prefab in project window 4. Cha... Read more
"None"->"Cardboard" VR device transition fails if orientation == portrai...
How to reproduce: 1. Open user provided project 2. Deploy app to device 3. Notice that after 2 seconds when app switches from 2D to ... Read more
[UnityYAMLMerge] YAMLMerge does not work with external tools that take s...
UnityYAMLMerge tool does not work with external tools that take switchs with slashes on windows 10 creators fall update I'm trying ... Read more
[Android] Loading already loaded "cardboard" VR device forcibly exits VR...
How to reproduce: 1. Open user attached project 2. Deploy to device 3. Notice that after switching scene the device returns to 2D mo... Read more
AssetPostprocessor OnAssignMaterialModel not called for meshes inside FB...
Steps to reproduce: 1. Open attached “OnAssignMaterialModel.zip” Unity project 2. Locate “testfbx.fbx” file in Project tab 3. Right-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map